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#82 | Link |
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ffx264/ffhevc author
![]() Join Date: May 2007
Location: /dev/video0
Posts: 2,059
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Sure, but at some point, with lossy compression, you have to realize that you'll get imperfections. And you'll come across content that doesn't look as good as you'd expect while others do. I don't think there's a magical formula that works on 100% of all content.
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#83 | Link | |
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Registered User
Join Date: Jan 2026
Posts: 29
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Quote:
Grain is the enemy of all mortal men, especially if you aim to preserve it to hold the detail. |
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#84 | Link | |
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Moderator
![]() Join Date: Jan 2006
Location: Portland, OR
Posts: 5,147
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Quote:
At least until we can get a good grain synthesis technology in a codec. AV1's was a good start, and AVFG1 is better yet, although still has limitations from a maximum 64x64 synthesized grain map used for everything. |
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#85 | Link |
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ffx264/ffhevc author
![]() Join Date: May 2007
Location: /dev/video0
Posts: 2,059
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Yes, grain is a very evil thing, especially when it's added artificially. I don't get why some mastering people do this. Along with judder which I hate with a passion (do you see juddery when looking at the world? No? Why should it be different for video?) grain is my second enemy!
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#86 | Link |
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Registered User
Join Date: Dec 2013
Location: Berlin, Germany
Posts: 543
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Grain is an artistic style element and you can encode it just fine, it just takes some trial and error when starting out. No need to hate on it just because you cannot encode it well yet.
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My github... |
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#88 | Link |
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Registered User
Join Date: Oct 2002
Location: France
Posts: 2,644
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Grain and/or noise, but i'll talk more about grain, is very relative to people.
For me, i don't like it. And even more on old movies, when film deteriorate with age, making them look worse (and sometimes a loooooot) than when they were released decades ago. So, there is people who are not bothered with it, or even more like it, and there is people who don't... ![]() This i why, on my personnal encodes, i remove grain on old film movies.
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My github. Last edited by jpsdr; 1st March 2026 at 11:40. |
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#89 | Link |
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ffx264/ffhevc author
![]() Join Date: May 2007
Location: /dev/video0
Posts: 2,059
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I do not hate it because I can't encode it - I have main grainy movies. I hate it because when I look at the world, I do not see it grainy. You do? Why should it be any different in video? Artistic or not, I do not like/want grain
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#90 | Link |
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![]() Join Date: Jun 2024
Location: South Africa
Posts: 702
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For my part, I like grain, but it's a curse to encode. Artificial grain is less defensible, like artificial flooring made to look like wood.
Dune, 2021, is an interesting case: shot digitally, it was printed onto film and scanned back, giving a fine, grainy texture. From what I can see, the scenes on rainy Caladan are smooth, but as soon as the setting moves to Arrakis, the desert, the grain kicks in, usually fine, but thick during the visions—again, fitting to the context. |
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#91 | Link |
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ffx264/ffhevc author
![]() Join Date: May 2007
Location: /dev/video0
Posts: 2,059
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Regarding judder, I read a survey that most people prefer it. Of course they do! They've been babyfed and brainwashed by Hollywood and TV in general that judder is good and is part of the "cinematic" experience. I strongly disagree with that. It gives me a headache and "eye problems" when a movie is juddery. The biggest judder I've seen is in Star Wars: Attack Of the Clones, where Obi Wan walks around the clone cocoons with the two Camino aliens. It is totally unwatchable, ugly and "shocking" when the camera pans. Luckily my TV has motion smoothing that gets rid of most judder but it still needs improvements.
Grains I can tolerate a bit if it's not that strong/in your face. I sometimes add a bit of noise to very clean encodings to not introduce banding, but this noise is not visible from a distance like thick grain. Besides wasting bits and slowing down the encoding, I do not see any benefits in grain. It does not look more "authentic" than a clean picture.
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#92 | Link |
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![]() Join Date: Jun 2024
Location: South Africa
Posts: 702
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Judder is indeed tortuous to watch, and a major defect. By the same token, I don't like high-fps video, which makes my head spin. Proper 23.976 fps, without judder, looks pleasing.
Last edited by GeoffreyA; 1st March 2026 at 16:30. |
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#93 | Link |
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Registered User
Join Date: Dec 2025
Posts: 8
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Worst judder I've seen is in Pulp Fiction when Travolta walks through Jack Rabbit Slims and the camera , right after the "all right", moves from the posters to the singer. That must have something to do with the camera shutter speed, right?
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#94 | Link |
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Registered User
Join Date: Jan 2026
Posts: 29
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I'm not a fan of grain, but I don't go out my way to remove it as it nearly always takes away detail with it. I don't like that they add in grain on modern movies, there's lots of different artistic ways to set mood and ambience without putting a noise filter over it. Some games often have this fake grain filter also (along with depth of field, chromatic aberration etc). It seems like light grain films encode fine, heavy grain films are fine, but it does seem like everyone's settings struggled on the Forrest Gump remaster in terms of maintaining 1:1 grain structure.
I tweaked my settings (mainly the maxrate and bufsize) and have done about 40 movies now. Average reduction is 33% of source, which I am happy with. I just focused on high quality steaming versions that are typically encoded in real time. I decided on 5.1 sound 640 Opus as that had a maximum compatibility with my client devices (increasing the bit rate past >700kbps caused issues, without work around). If a movie really needs it the max limit is 7.5 gb an hour. libx265 -pix_fmt yuv420p10le -crf 17 -preset slow -x265-params aq-mode=1:no-open-gop=1:high-tier=1:level-idc=4.1:bframes=6:subme=4:rc-lookahead=120 bratio=1.25:ctu=32:merange=26:deblock=-3,-3:no-sao=1:vbv-maxrate=16000:vbv-bufsize=64000:vbv-init=0.9:rskip=2:rskip-edge-threshold=1
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#95 | Link | |
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Moderator
![]() Join Date: Jan 2006
Location: Portland, OR
Posts: 5,147
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Quote:
An 8K film scan of the negative will have ENORMOUSLY more grain than anyone ever saw in a movie theater until the last 20 years, including the creatives. And if you remaster for HDR, that grain can wind up getting color corrected in ways that real-world grain never could have been. It isn't "creative intent" to include much more sharp fine grain than the creators ever saw when making the film, or after its release. And it is a failure of creative intent to leave it there, in my (strong and correct) opinion. |
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#96 | Link | |
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Moderator
![]() Join Date: Jan 2006
Location: Portland, OR
Posts: 5,147
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Quote:
The real problem is that 24 fps was chosen because it was the lowest frame rate where lip sync didn't look artificial, in an era of heavy fixed position cameras and dollies. Handling fast motion wasn't a design goal, and it's not good at it. Hence the "seven second rule" and all the other cinematographic tricks to have things seem to be moving fast while not introducing judder. Like having a close up on a moving item and tracking the item while the fast moving background is outside the depth of field and thus blurry. Look how basketball in a movie is shot versus watching a game on TV. Movies have all these close ups of hands and balls going into a fixed basket and such, because an actual basketball game looks terrible and is hard to even see what is happening at 24p. The Nyquist limit is the fundamental issue. At 24 fps, any motion that happens or changes in 1/12th of a second or less gets lost. Basketballs teleport instead of dribble or fly. Train wheels stop moving then start turning backwards as they pass 12 rpm. |
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#97 | Link | |
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Lost my old account :(
Join Date: Jul 2017
Posts: 402
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